Siena's Palio
Distinct Italian flair with the colourful costumes, horses in fancy dress and the detail to protocol makes this a true call back to yesteryear - there is nothing like listening to the drums and trumpets in the narrow city streets as they echo off of the medieval buildings, watching the colourful pageant of nobility, flag throwers and military men march down the stone paved roads.
Though one must admit the tourist attraction in Tuscany that these events draw - the origins of the modern day re enactments in Tuscany are more closely tied to local pride then anything else. Tuscan cat calls, cheers, chants and a wild display of colour in favour of their local Tuscan champion, they parade into the grand square and proceed to re enact a game of strength and skill, one can almost hear the calls and yells of the public...well almost is an understatement. The Italians take these competitions as serious as they do their soccer matches!
Perhaps one of the more famous - but not the only one for sure - is the re-enactment takes place in the famous square in Siena, Tuscany. Held twice during the year in Siena, once in May and the second in July, you will find a one of a kind horse race. The entire square in Siena is covered in sand and the route is well marked. Make a note on your Tuscan calendar of the main phases of the Palio, there are four days of celebration.
It's important to know that only ten of seventeen contrade run each time and that their participation is decided by a draw, which takes place at least twenty days prior to each Palio. The contrade is the way Siena has divided its town up into competing factions. Each with their own flag, colors and church - where most of them take the horse itself in for the blessing.
At the end of the Parade, a burst of canon fire announces the jockey's exit from the Entrone. Each jockey is given a whip made of ox tendon with which he may incite the horse and block his opponents during the race. They then draw close to the starting point, where two hemp ropes have been stretched across to allow the jockeys to line up between them. The entrance order is decided by luck: in fact, there is a special bottle-type mechanism, with a neck-piece grafted into an oval container, once the bottle is turned over, the balls randomly line up along the neck-piece, in this way deciding on the order of the start. This procedure is carried out three times so that the starter is able to use the two reserve starts if the first one is not possible.
Nine contrade are called to line up between the ropes according to the order of the draw, while the tenth take a run-up (only when he decides on the right moment) in the way deciding the moment of the start. At that point, the starter lowers the front rope and opens the race.
If the start is invalid, a cracker is let off to stop the horses which will then have to return to the starting point. The horses have to circle the track three times, for around 1000 metres and the first one to finish is the glorious victor, approved by the three winning's judges.
Even a horse, without its jockey, can carry its contrada to victory.
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